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Antabuse ordering. So, I'm curious, if there was anything that I hadn't looked into needed fixing or any of the problems with other mods? I've been using all of them to see whether their features, like UI, are actually useful for this purpose, or not. I actually feel like this was the perfect time to do something like this, considering all the new features that SSAO introduces (sadly, I still don't really like its visuals).
As for my problem with the other mods, I do need an excuse to finish the original Skyrim and make a Special Edition version of any my Skyrim games (like, let's say Skyrim: Special Edition, if that was even a thing to start with).
If anyone wants to do this for me, send me the list of assets that need updating, if you want them, and I'll make it happen.
(This is how I handle all requests, though. If one of them is too long or asks much, I'll decline the request, and just let you know why and in no way implied that the request is in any way being rejected as a whole.)
I was thinking of making an additional mod to edit the SSAO brightness on map screen. Not because I like to do it by myself and I wanted some feedback. was thinking about making a "map screen with SSAO brightness set to 20 + slider" mod; if you have a slider-friendly map screen then the brightness would come a bit too bright, as I don't feel like reading that screen. I think it would be too "over" since SSAO already makes a pretty strong impact on the map and I'm not really interested in messing with that, but I know it would attract more players if it was in a better place to start with. So, even if this mod hasn't already been made, I made this one to make a similar idea work in way that's both better and more intuitive to people: Map screen with 100% SSAO brightness on the map screen.- of dark dungeons is already set to 20- the map screen is 100% SSAO with the brightness slider- maps of DLC were made with SSAO on- DLC dungeons are
where to buy antabuse tablets updated (at least now)- all maps of Skyrims dungeons and
antabuse court ordered regions are 100% in SSAO- DLC quests have been made compatible with this mod- maps no DLC are made compatible with this mod- textures of all maps are made compatible with this mod- navmeshes mod are converted into SSAO versions which looks more "just right". Not sure yet if those maps will follow suit, but it was my main and intention... (maybe it will be difficult to do so in places with navmeshes? I've never done nav-mesh editing... I was hoping I'd be able to do NavMeshUtility and see if I can find the right place...)- all textures of the world are made compatible with this mod- all textures of items are made compatible with this mod- all armor is made compatible with this mod (except the armor meshes, because they are kinda big and will eventually take up memory and would be very bad in terms of the rendering quality)- all models are made compatible with this mod (for now, I believe any textures in vanilla Skyrim with any model or object will fall into this category, since they're all made in Skyrim itself anyway)- texture/Model changes in this mod are as follows in order of what should be changed first:- every NPC and creature has had their skin tone changed (except the races Antabuse 500mg $145.51 - $0.81 Per pill introduced in Dawnguard)- every NPC and creature has had their bones edited(i guess the same thing will happen for the rest, too)- every NPC and creature has had their clothes/armor/weapon textures upgraded to higher resolutions- every NPC and creature has had their faces redone- every NPC and creature has been retextured with better lighting to make the screen more friendly as to make the SSAO-effect more visible- NPC and Creature stats are improved balanced- NPCs should look more "comfortable and human" (I'll let the testers find out what this means)This mod was pretty much designed for a "slight" experience. When I first saw it, my expectations were pretty low: to have some slight improvements, and nothing too drastic (and I'm ok with that, even if it is a bit too much in my opinion certain areas). I wanted to have as little impact possible, considering all the more complicated stuff that is in SSAO (like dynamic shadows and stuff) just to have a good visual appearance with the original Skyrim game. To point that even something was a bit "cute" isn't must if a "good"-mod just made it look prettier.I tried to keep everything as in-character possible. To prevent spoilers, all of the changes won't affect.
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